"'There are armchair scientists who have scoffed but had they dug
on the floors of the caves with us they would have changed their minds
and revised their ideas,' Mitchell-Hedges wrote. 'Those who deny Atlantis
ever existed outside the fertile imagination of some early writers claim
in support of their denials that no evidence had been to justify theory...
Now the evidence has been found.'
With that, Mitchell-Hedges
zeroed in and pointed out there was a likely outpost of Atlantis within
the Bay Islands off the coast of Honduras. The artifacts which his expedition
uncovered displayed an astounding quality of workmanship and detail..."
- The Crystal Skull,
Richard Garrin
The taxi pulled up at the Palais in New York City four hours later.
Indy paid the fee (travel allowance, of course) and looked at the marquee.
MADAME SOPHIA TONIGHT, in bold print. It was night-time by now, and according
to his program the show was scheduled to begin in ten minutes time. Indy
strode over to the ticket booth, where a disinterested looking woman was
smoking. "Hello there," said Indy.
"Show's sold out,
sir," said the ticket lady in no uncertain terms.
"Now, look-"
"No seats, no
standing room, no exceptions."
"It's an emergency!"
pleaded Indy.
"Only emergencies
we cater for are police, ambulance and fire."
"It's a matter
of life and death!"
"They all say
that, sir."
Indy backed away reluctantly,
and wandered despondently down the street. Maybe he could wait until the
conclusion for Madame Sophia (Aaarrggh!, he thought. Just Sophia! Just
Sophia!), but she probably had some stage exit she used. Besides, Indy
got the impression that he was already wasting time.
He came to a small
newsstand by the pavement, long ago shut up shop for the night. However,
one paper was still on display. Indy picked it up, for no other reason
than the fact that it was the late edition, and he wanted to know if the
Dodgers won. Folding the paper up under his arm, Indy continued walking,
past a telephone booth and into open space. Indy looked to his left. The
alleyway was littered with wooden crates and garbage cans, and a stage
entrance.
Aha.
Indy tried the stage
door. To his surprise, it was unlocked. Indy pushed the door open, then
backed into the alleyway as a large, threatening, half-man half-ape beast
of a doorman bustled out. "Whaddya want, pal?" he asked in a
heavy Bronx accent, waving his fists for emphasis. "Dis ain't no ticket
office."
"I'm here to enjoy
Madame's outrageous orations," replied Indy, caught on the hop. He
thought of attacking with his fists, but the doorman was just too big.
And hairy.
"This ain't dat
kinda show!" yelled the doorman.
"Of course not,"
said Indy hurriedly. "Madame Sophia's a renowned thinker," he
continued, in lie-through-the-teeth mode.
"Careful pal,
you're talking about my idol here," said the doorman, managing to
look even more threatening through the judicious use of distance.
Indy blinked. A Madame
Sophia fan? Here? On the door? Still, it could prove to his advantage...
"No kidding, I
think she's the greatest," Indy continued, following up this promising
new area.
"Me too,"
agreed the doorman. "There's something about her..." He paused
for a moment, lost in thought.
"Yeah, she's very
smart," averred Indy.
"Smart? I'll say,"
said the doorman, his voice now radiating buckets of awe. Ye gods, thought
Indy. "You know what I really like?" continued the doorman. "The
way she...she..."
"She makes things
so easy to understand?" suggested Indy gently.
"THAT'S IT!!!"
yelled the doorman. Indy jumped back a little. "All that smart stuff
seems so easy when I'm with her. Say, you're all right for a college boy.
Come on in!" He gestured at the door.
Indy walked inside.
It was a short walk through the dusty backstage area, past several doors,
and suddenly Indy found himself in the side wings of a huge auditorium.
By the curtain, an old man in overalls was standing by the power equipment
and light switches. To his right was the main stage - bare polished wooden
timber, except for a single pulpit. Standing in the pulpit was Sophia Hapgood,
wearing a black skirt, purple blouse and large amounts of jewellery. It
went well with the red hair, which she'd kept long and thick, down to below
her shoulders. Indy felt a slight flick of irritation. Still, compared
to the stage operator, who was wearing a stained blue shirt, black corduroy
pants, and red suspenders, it wasn't quite so bad.
He wandered over to
the stage operator, who gave him a Halloween grin and took his pipe out.
"Aah, you must be the new doorman," he said. "'Bout time
they got rid of Biff. He was such a pushover."
"I'll say,"
said Indy. "Say, I need to talk to Ma- Sophia for a moment. Could
you call that so-called psychic over?"
"It's Madame Sophia
to us employees, fella," said the stage operator, peering over his
bifocals at Indy.
"She sure packs
them in," said Indy resignedly.
"Every night,
a full house without fail. It's unbelievable. Look, fella, why don'tcha
just take it easy and watch the show." The stage operator turned to
the stage, staring at Sophia. Indy got some idea of what he was referring
to by 'the show', and it didn't involve listening. Indy sighed, and turned
to see what Sophia Hapgood was up to.
Sophia was of reasonable
build, slightly smaller than Indy. Apart from her bright, long grown red
hair, approaching auburn, perhaps no other feature or hers was particularly
notable. Yet she seemed possessed of an enormous stage presence. She was
standing behind the pulpit, talking animatedly and passionately. "Here,
my friends, is ATLANTIS!" She indicated a slide behind her depicting
a futuristic, technological city. "As it might have appeared in its
heyday!" Another slide showed glorious open spaces beneath huge skyscrapers.
"Glorious,"
said Sophia, turning back to the audience. "Prosperous. Socially and
technically advanced." Another slide behind her depicted people frolicking
in open parklands. "Beyond our wildest dreams," she said enthusiastically,
white teeth smiling.
Indy yawned. Hyperbole
city, here we come.
"Five thousand
years ago," continued Sophia, "while everyone else still wore
animal skins, the mighty spirits of Atlantis dared to build a city knowledge
and power were united in true happiness."
Indy groaned.
"Centuries later,
the famous philosopher Plato wrote about it! He placed Atlantis on a continent
out in the deep ocean, and described how it was divided into three concentric
circles, such as you see here." She stepped back and pointed at a
slide showing a possible layout.
"Isn't she something?"
said the stage operator beside Indy. Indy turned. The stage operator's
eyes still held remnants of...what? Awe? Admiration? Reverence?
Whatever it was, Indy
was immune to it.
"She can go on
for hours!" said the stage operator, rapt. Indy estimated he was perhaps
fifty to sixty years older than Sophia. Indy looked at Sophia, again. His
mind drew a very large blank.
"Excuse me,"
he began.
"Ssh!" admonished
the stage operator. "She's just coming to the excitin' part!"
Indy raised an eyebrow,
and turned back to the stage. He risked a brief look at the audience. Sure
enough, they were as enthralled as the stage operator. Indy made a brief
checklist. So far, he'd discovered a bulking, sub-60 IQ doorman and a ninety
year old, wizened stage operator, and both were huge fans of Sophia. Indy
could see no common denominator, apart from them both being male. For no
particular reason, Indy felt a momentary ping of jealousy.
He considered telling
the stage operator that Sophia had been his assistant for a year, but decided
against it. Besides, he was right...it was getting to the 'exciting' part.
Of sorts.
"What befell this
serene city?" asked Sophia in a calm voice. "We may never know
for sure. Was it the sea level, slowly creeping higher? Or the earth itself,
suddenly shifting?"
The slide of serene
Atlantis was replaced by an image of squalling winds and tidal waves assaulting
the fair skyscrapers while citizens ran in terror. Sophia wandered over
to the picture. "However it happened, panic must have gripped the
citizens," she said, pointing at the picture with a rod to emphasise
the point. "On that fateful day when Atlantis sank beneath the waves."
The slide screen showed
a slow-motion animation of a city collapsing in upon itself.
"Or," continued
Sophia, "Perhaps it was a volcanic eruption, and something remains
even now. On some questions, the great spirit who guides my thoughts..."
Here we go, thought
Indy.
"...the all seeing
Nur-Ab-Sal, is silent." A picture of a mighty warrior appeared on
the slide screen. Indy noticed that it wore horns, not dissimilar to the
ones he saw on the statuette. He looked at the picture, confused.
"I been through
this a hundred times," said the stage operator by his side. "The
woman never stops!"
Indy decided that perhaps
it was time to talk with Sophia.
"Excuse me,"
he said to the stage operator.
"Yeah, what now?"
"You look tired.
Wouldn't you like to call it a day?" Indy looked at him hopefully.
The stage operator
considered this. "Nah. Sooner or later I get to run the ghost out
there. That's always a big moment." Indy looked at a fading white
sheet hung over some kind of ceremonial mask. The mask had a bulb in the
centre, and was attached to a wire leading out onto the stage. Here, in
the reasonable backstage light, it just looked tacky, but in a dim auditorium
would probably be something of a spectacle.
Is this Nur-Ab-Sal?
wondered Indy, with a smile on his face.
"Isn't there something
you'd rather be doing?" suggested Indy. Nod, wink.
The stage operator
looked at him quizzically through the bifocals. "Like what? Show business
is my whole life!"
"Don't you ever
read?" asked Indy.
"Sure, it's a
hobby of mine," replied the stage operator. Indy looked around - he
seemed to be getting nowhere. Inspiration struck.
"What if I gave
you something to walk away?" he asked. Nod, wink.
"A bribe?"
replied the stage operator, incredulous. "Who do you think you're
talking to?"
"No no no,"
said Indy quickly. "I think we have a misunderstanding. What if I
gave you something to read?" He looked desperately at the stage operator,
trying to get the message across - I need to talk to her.
"I might take
a look," the stage operator grudgingly admitted.
Indy took the late
edition out of his suit pocket and handed it to the stage operator. "Here
you go, then."
The stage operator
took the paper. "Well, well. The late edition. I wonder if the Dodgers
won? Watch the lights while I find out, okay?"
Indy watched him go
through the backstage door, relieved, then turned to the light console.
I need some way of contacting her, he thought. He looked at the 'ghost',
hanging from the wire. A mischievous grin crossed his face.
On stage, Sophia was well into her performance, her voice loud and confident
in the huge auditorium as she expounded her theories and philosophies on
Atlantis.
"...and I still
feel the presence of Atlantis, guiding me through my thoughts..."
She was still in the
middle of the sentence when suddenly, from stage right, a glowing, horned
ghost appeared. It flew across the stage then stopped midway, rotating
madly. Several audience members gasped.
Sophia stared at it,
taken aback. "Errr," she began, then realised she may as well
press on. "Ladies and gentlemen," she said in her most strident
voice, "may I present Nur-Ab-Sal, the great Atlantean god of...of..."
Her face flushed red as she searched for the right word.
Indy couldn't resist
himself. "Deceit!" he called out from side stage, grinning.
"Deceit!"
echoed Sophia gratefully. "Thanks, Indy." Her face froze.
"INDIANA JONES!?"
she yelled, turning from the audience to face him. "You've got some
nerve!" She flapped at the ghost of Nur-Ab-Sal, still rotating overhead.
"Go back, you big jack-o'-lantern!"
There was a nasty electrical
noise as the light bulb shorted out. Flames caught fire in the sheet overhanging
the mask and quickly burnt it to ashes. "Oh, great," moaned Sophia
in a low voice. She turned to the audience, which was taken aback by the
sudden turn in events. Some people were scrabbling for the program. "G'night,
folks." She stepped down and walked as purposefully as possible off
the stage.
Indy got himself together.
The look on Sophia's face was not at all one of merriment. Sophia reached
side stage and stopped, standing aggressively with one hand on her hips.
"Come on, mister. I've got a few words to mince with you."
"I'd say it's
about time," responded Indy. Sophia looked at him a moment longer,
then turned toward the backstage door. As he followed her through, Indy
looked back at the audience. They were still in their seats.
Sophia led him to a large door amid the dusty passageway. She opened
it, and raised her hand to her mouth. "Oh, no!" she cried.
"What?" asked
Indy. Sophia dashed into the room, with Indy struggling to keep up. As
he rounded the door, Indy saw the reason for her dismay - the room was
an utter shambles. Benches, tables and desks were overturned. Sheets of
paper and other items were strewn across the floor.
"Looks like Kerner
got here first!" said Indy. "Stay put," he told Sophia,
who was rummaging around in a pile of overturned books. He walked briskly
out the door, down the stage, and through the rear entrance to be out in
the cool night air. Indy walked over to the telephone booth and scanned
the street. "No one here," he muttered. He looked into the alleyway.
"Or here either." Indy shrugged his shoulders and walked back
inside.
As the door closed,
Klaus Kerner rose from his hiding place behind a large stack of wooden
crates. He walked out of the alleyway, not bothering to suppress a grim
smile, and went into the phone booth. His steady hand quickly rapped out
a German phone line number. He waited while the phone rang over two thousand
miles away.
The receiver was picked
up.
"Doctor Ubermann?"
asked Kerner. "Fantastic news. I think we've found the treasure we
seek." Kerner was feeling very proud to be a German. Patriotism was
the lifeblood by which a nation prospered, and what nation right now had
greater patriots than Germany? Kerner hoped to soon become the greatest
patriot of them all.
Hanging up the phone
Kerner stepped out into the street, fulfilled. He ran a hand through his
blonde hair, then strode off in search of a taxi.
Indy was slightly out of breath as he walked back into Sophia's room.
"That's the second time Kerner's slipped away!" he said loudly,
annoyed. Sophia was standing by the only upright desk left, listening,
and looking far more composed. "What does a Nazi spy want with ancient
statues?" said Indy. It should be in a museum, he thought forcefully.
"Have you seen
the papers?" asked Sophia, walking over to him and holding a paper
headline up.
"Well, no, I haven't
really had the time..." began Indy, lapsing into silence. He looked
at the headline: GERMAN WIZARD SPLITS ATOM.
"Listen to this,"
said Sophia firmly. She read out the article. "Germans claim victory
in the worldwide race to smash the uranium atom. Chief scientist Dr. Hans
Ubermann announces plan to harness new energy sources for the Third Reich."
"So?" asked
Indy, puzzled. "Practical results are years away."
"Of course they
are," said Sophia. "That's why they're looking for the power
of Atlantis."
Indy snorted. "Be
serious!" He walked around the ransacked office, occasionally looking
out the window at the night city. "I used to think you'd make a good
scientist. Yet you've been stealing things from my expedition! And not
publishing a word about these finds, artefacts the like of which archaeology
has never seen!"
"Hmph!" replied
Sophia haughtily, and strode over to a dressing screen in the corner.
"I ought to have
you arrested," continued Indy moodily, rubbing at his chin. Sophia
put her blouse and skirt on the rim of the screen. Indy looked at these
briefly and at the head of Sophia behind them, her red hair tossing about
as she changed, then started pacing around the room again.
"So what if I
kept a few pieces for myself?" replied Sophia. She strode out from
behind the curtain and tossed her hair - it was a nervous habit Indy had
grown used to in Iceland. The change in her appearance was surprising.
Gone with the makeup, eyeshadow and bangles, this alter ego was wearing
a faded, dirty yellow blouse, grey jeans, boots, and a leather jacket.
If she'd set out to look like a female Indiana Jones, she hadn't gone far
wrong. The change was complete, except for one thing - a gold necklace
which hung down from her neck.
Indy peered at it closer
- he didn't remember Sophia wearing anything like that in Iceland.
"Look for a small
coppery bead under those clippings in my desk," said Sophia. Indy
rummaged around in the drawer, tossing paper over his shoulders, then gasped
as his fingers drew out a bead identical to the one in the statuette.
"Well, what do
you know?" he said softly. Indy walked over to Sophia and handed her
the bead.
"Kerner missed
the grand prize," said Sophia.
"What?"
"My necklace,"
said Sophia confidently.
"Yeah, I noticed
you wearing it," said Indy. He also noticed that she kept the top
button of her blouse undone to display it to maximum effect, but chose
not to volunteer this information. Instead, he drew closer and looked at
the design.
It was a roughly square
shaped gold block hanging from a thick chain, but that wasn't what Indy
noticed first. What Indy noticed first was the face. It was almost identical
in design to the statue. Indy felt a small thrill of excitement. Like on
the statue, this face had an open mouth.
"Watch closely,"
said Sophia. "The bead is made of orichalcum, the mystery metal
first mentioned by Plato." She drew the bead up toward the medallion.
"Now I'll place it in the medallion's mouth." Indy waited.
The medallion began
to vibrate, and its eyes began to glow, cycling from dark green to light
yellow. Indy stared, his mouth open. Green light began to spiral out of
the medallion, and settled into an orbit around Sophia and the necklace.
There was a low throbbing noise at the edge of hearing. The green energy
orbiting Sophia grew larger in volume while Sophia stood in the middle
of it all, the picture of serenity. The light in the room was beginning
to brighten unbearably.
Offshoots of energy
ran from the circular orbit and twirled around the room, forming and unforming
half shapes with each other. Indy backed away, shielding his face from
the strobing light. Sophia was lost from sight.
Without any warning,
the lights winked out.
Indy brought his arm
down gingerly.
"Did you see that?"
asked Sophia, as steady as ever.
"Yeah, creepy,"
agreed Indy quickly. He groped around for some sanity. "Is your electric
bill paid up?"
"THAT was Nur-Ab-Sal.
His spirit is close."
"Closer than Atlantis,
that's for sure," quipped Indy. He thought for a moment. "Suppose
I gave this orichalcum business any credence, which I don't. We have no
idea where to find your mythical lost city!" He waved his arms for
emphasis.
Sophia held up a hand.
"Shhh!" She then placed it over her eyes and looked upward, while
her other hand was raised above the head with her fingers twiddling madly.
Indy arched both his
eyebrows.
"I'm getting something..."
said Sophia in a high voice. "Nur-Ab-Sal speaks! He bids us find the...what...oh,
a book! yes... the Lost Dialogue of Plato!"
Indy snorted. "Another
fine myth. That book is a legendary hoax. It's certainly not in any library
I've been in." But he felt uncertain. Orichalcum wasn't in any library
he'd been in either, and he'd just seen it demonstrated.
Sophia folded her arms.
"What if the Nazis have already found a copy? You ever think of that?"
"Hmmm," said
Indy. He walked back over to the desk, feeling somewhat intimidated. "You
found this stuff in Iceland, right?"
"Yes, near our
old dig site," replied Sophia.
"I thought so,"
said Indy, folding his arms and glaring at her momentarily. "What
were these pieces doing in Iceland?"
"Survivors must
have sailed there after the great catastrophe," said Sophia.
"Why Iceland?
Why not Florida, or someplace warm?" wondered Indy despairingly.
"Perhaps they
didn't like tourists."
"Who's working
there these days?"
Sophia thought. "Bjorn
Heimdall, I believe."
Indy grappled with
himself, and reached a decision. "I think it's time we paid him a
visit."
Sophia looked him in
the eye, and smiled. "I thought you'd never ask."
"Dr Indiana Jones and Miss Sophia Hapgood, isn't it?" asked
Dr Heimdall. "This is my site now. Go away." He returned to his
digging.
Indy looked around
at the icy cavern, his hands held against his chest to keep warm. Dressed
in business suit no longer, Indy was back to his native outfit. Why now?
he wondered. I can put up with obstinate, difficult people at times, but
why can't they give me trouble somewhere comfortable? Why does it have
to be subzero temperatures?
Behind him, Sophia
made similar signs of frustration.
"Not feeling very
friendly today, are we?" said Indy.
"I like solitude,"
responded Doctor Heimdall in his childlike, somewhat comic voice. "It
helps me think."
Cutting to the chase,
Indy asked, "Doctor, what do you expect to find here?"
"The secret of
Hyperborea," responded Dr Heimdall enthusiastically. "That's
what the Greeks called Iceland, you know. You've read how they sailed north
to a fog-shrouded land? And how they never set foot upon it?"
Dr Heimdall looked
at Indy. "Ha!" he cried derisively. "After travelling thousands
of miles, mere fog wouldn't turn them back! Some idiots claim they were
repelled by ghosts. Poppycock! You know what actually stopped them,
Jones?"
"No, but I'm sure
you're going to tell me," replied Indy wearily.
"They were stopped
by a force field!" confided Dr Heimdall. "Put here by beings
not of this earth!"
Indy tugged at the
brim of his hat. "Hmmm... that's fascinating, Doctor."
Sophia coughed meaningfully behind him. "Oh yeah," muttered Indy.
"Have you ever
heard of Plato's Lost Dialogue?" he asked.
"Yes, there are
rumours about such a book," said Dr Heimdall, "but I've yet to
see it. There are two people you might want to see about it. Charles Sternhart
in Tikal - a shady fellow, who claims he translated the whole thing. And
Felipe Costa in the Azores Islands. As a researcher he's a farce, but he's
a sharp trader."
Indy wrote the names
down. While he struggled with his numb fingers, he asked, "Why did
these 'beings' show up here?"
"I am convinced
that these travellers came to earth to form colonies like Atlantis, using
Hyperborea as a spaceport. It's close to the ether, you know, making it
a perfect landing site."
"So what's the
link between Hyperborea and Atlantis?" asked Indy absently.
"Why, the Jastro
expedition!" replied Dr Heimdall brightly. Indy looked up sharply.
"The one you both worked on!" continued the Doctor. "Recently,
I saw pieces from it, pieces that are clearly Atlantean!"
"I see,"
said Indy. He turned to Sophia, accusingly. "Someone must have
been selling them."
Sophia tossed her hair
dismissively. "Go ahead, blame it all on me," she replied.
Indy turned back to
Dr Heimdall. Now his nose was going numb. "Well, gotta go find those
other spaceports," he said.
"Farewell, fellow
believer," said Dr Heimdall encouragingly. Indy and Sophia walked
stiffly out of the cavern tunnel and into the open air. It wasn't much
better out there either, with a fierce northern squall penetrating right
to the skin, and beyond - to the marrow.
By unspoken agreement
the two archaeologists set off for their transport van.
"Did you see what
Dr Heimdall was excavating in there?" asked Sophia.
"I couldn't see
too well through the ice," replied Indy through chattering teeth.
"Looked perhaps like a coiled animal - maybe a snake. Right now, though,
I think our best bet is to go find Professor Sternhart. If he translated
the text, maybe he still has a copy."
"Okay," said
Sophia.
They could now see
the travel van in front - they'd hired it from the airport when they landed.
As far as they were concerned, it was an oasis of warmth and shelter.
"I think the good
doctor's got frostbite of the brain," muttered Indy.
"I'll say!"
said Sophia. "Spaceport, my eye!"
"Cold enough for
you?" asked Indy.
"Even colder than
my feelings toward you, Indy," replied Sophia, her voice perfectly
icy.
Ouch. Indy smiled just
a little. She still knew how to zing one past you.
"Oh well, here's
the van," said Indy as they drew up to it. He reached out and opened
the door. "Let's head for the airport."
Indy brought the hired jeep to a stop by the Central American jungle.
He breathed in deeply the ninety-degree-plus heat. "This is much better,"
he enthused.
"According to
the information here," said Sophia, reading a Tikal fact sheet, "we
should find Professor Sternhart here."
Indy got out and surveyed
the landscape. There wasn't much by the way of habitation. Not even the
sign of any habitation. Just jungle, and occasional patches of clearing.
"Doesn't look
hopeful," said Indy.
"Well, we'll just
have to go and look then, won't we?" replied Sophia impatiently. She
got out of the car.
"How do you like
the tropics?" asked Indy, still scanning the treeline. This really
was more his kind of environment. Give me heat and sweat any day, he thought.
"How do I like
it?" said Sophia. "You're the one who's afraid of snakes."
"Go on, rub it
in," said Indy, smiling goodnaturedly. "Well, then, are we going
to explore these forests or what?"
"Explore? I'm
not setting foot in that malaria infested hole," said Sophia petulantly.
Indy sighed. He turned
to Sophia.
"I guess it's
up to me, then. Could you at least do me a favour and stay by the Jeep
until I get back?"
Sophia giggled. "But
of course, Indy!" She leant back against the car. "I'd do anything
for you," she whispered huskily.
"Well that's great,"
was all Indy could manage. He turned and walked off briskly into the cool
jungle. Sophia laughed.
Indy was two minutes into the jungle before the hot pulse in his head
began to cool down. Sophia could certainly get your blood up! On Iceland
things had gone too far, and they'd spent eight months sniping at each
other. Was it about to start again?
Indy passed a jungle
rodent, which ignored him and continued to forage for food. He was feeling
quite calm now. Solitude did this to him - Indy worked best alone. Perhaps
it was a byproduct of being an only child.
The light ahead was
brighter. Indy strode forward, pushed past some bushes, and came out in
the bright sunshine. Around him the world was tall forested mountains and
gentle plains. Right in front of him, however, was a deep ravine. On the
other side was what appeared to be a Mayan pyramid. Looks like the kind
of place we'd find Professor Sternhart, thought Indy. Better get over there,
just to check.
But how to cross the
ravine? Indy regarded the problem. It was perhaps just long enough to jump,
but Indy didn't trust his legs that much. There weren't any overhanging
trees to climb onto which spanned the ravine. But there was, growing right
on the edge of the ravine, a tall, brown/green tree which looked extremely
supple. Perhaps supple enough to form a bridge?
Indy approached the
tree. That's a funny looking set of green rings around the bark, he thought.
When he was less than a foot away the topmost ring raised its head and
hissed at him.
Indy jumped back, startled,
tripped, and fell onto his back. He stared at the snake, which glared back
at him for a few timeless seconds then curled back around the tree. "I'm
not going anywhere near that snake," muttered Indy, who always kept
with him a highly sensitive sense of survival. Indy looked around the ravine
for a while longer, then admitted defeat and walked back into the jungle.
Some of the greatest
moments in life occur when an idea suddenly pops into the head, for absolutely
no reason. The gentle musing on the possibilities, the casual murmur of
"yeah...that might just work...", all build inevitably to the
huge triumph that goes down as another achievement on the tally-board of
life. Indy had one of these moments when walking back through the jungle,
lost amid dark green foliage and insectile chirpings, he passed the jungle
rodent. Indy stared at it for a moment. He then proceeded to bypass all
the other stages of idea to execution and took his bullwhip out. The background
noise of the jungle faded into the periphery as Indy judged the distance.
Then, with expert touch, Indy cracked the whip at the jungle rodent, managing
to just flick its rear end. The rodent squealed and ran off, crashing through
the jungle foliage. Indy jogged along behind. The squeals began to fade
slowly into the distance, then there was a huge crash of vegetation, a
momentary silence before the rodent started squealing louder. Finally,
there was silence once more.
Indy burst into the
open and ran to the ravine edge. Sure enough, the jungle rodent was still
falling, having been entangled with the green snake, which was attempting
to strangle it. "Good old Mother Nature," said Indy, turning
away just before the two examples of the animal condition hit bottom, silently.
He regarded anew the tree trunk, now snake-free. It already overhung halfway
across the ravine.
"Yeah, should
work," said Indy. He reached for a handhold on the trunk, tensed his
right foot to spring, and sprung. His left foot scrabbled for an easy purchase
and found it. Indy pulled himself up further against the trunk, getting
sap on his jacket. He brought his right foot up and then extended a left
hand to a sturdy looking branch. An ant on the branch beneath regarded
him curiously.
As Indy climbed higher,
occasionally grunting with effort, the base of the trunk began to creak.
Slowly, surely, it began to bend. Indy was carried out over the ravine.
Don't look down. Keep
climbing.
Indy kept his vision
upward, into the blue sky, and reached for further purchase. The trunk
continued to bend, so that Indy was now more than forty five degrees from
the vertical. He was nearly over the other side.
Now the trunk started
creaking as it took more stress. Indy was almost horizontal, only two metres
above the ground despite having climbed five. He was fully over the other
side of the ravine.
Indy decided to chance
it. Bracing his feet against the most secure footing he could find, Indy
pushed off. The tree whiplashed back to its normally vertical position.
Time stood still as Indy hung in the air, his fate unclear. Then his right
shoulder hit the ground. Indy rolled to his right, instinctively.
Indy got to his feet.
Compared to Caswell hall, this was a picnic. "Ha. Easy," he said
to the tree. Indy turned, and walked toward the pyramid. Should find Sternhart
here, he thought.
A parrot cawed at him
as he walked past. Indy looked at it. "Braaaaaaawk!" said the
parrot, and gave him an intelligent glance.
The pyramid was nearer
now. At the base he could make out what looked to be a sales stand of some
kind, probably for the tourists, and standing by it was someone with red
hair. Funny, Sternhart didn't sound like the red headed type...
"Hi, Indy,"
said Sophia as Indy approached. She smiled sweetly.
"Huh?" replied
Indy intelligently. He scratched his head. "Er, hello."
There was a momentary
silence.
"How did you
get over here?" asked Indy. He had to admit it wasn't a very good
line, but Sophia had just knocked him for six. Again.
"While you were
off bushwhacking," said Sophia airily, "I found a path."
Indy had to fight off
an urge to make strangling motions with his hands. God, that woman!
For something else
to do, Indy wandered over to the stand, headlined TRINKETS. He saw postcards,
assorted worthless archaeological artefacts, and a number of oil lamps.
He reached out for an oil lamp.
"STOP!" The
voice rang out over the clearing. Indy and Sophia turned guiltily as a
short, scrawny man in khaki shorts, shirt and a white hat walked sharply
over to them. "Just a minute, that's my shop." He stopped and
looked inquiringly at them. "Can I help you with something? Postcards?
Replicas of the temple? Souvenir mugs?"
"Er, no thanks,
Mr..." began Indy.
"Charles Sternhart,
Ph.D," rapped back Sternhart in a rich, plummy English accent. "Independent
thinker, researcher, and merchant."
You could fit that
on a business card, thought Indy.
"Professor Sternhart?"
asked Sophia beside him.
"Yes," he
said slowly.
"What can you
tell us about the Lost Dialogue of Plato?"
Professor Sternhart
smiled. "Well, I'm the one who translated it; I can tell you that
much. I'd worry you're here to steal my last copy, but I'm afraid a gentleman
called 'Mr Smith' beat you to it."
"Kerner!"
hissed Indy. That's three times, he thought. No-one put one over
Indiana Jones three times and heard the last of it. Except maybe Sophia
here, he thought bitterly.
"What can you
tell us about 'Mr Smith'?" asked Indy.
"He showed up
about a week ago," volunteered Sternhart. "A tall man with a
German accent and a pistol. He could have taken all my souvenirs, but he
only wanted the Lost Dialogue." Indy clicked his teeth in frustration.
"Bwwaaaaakk!"
said the parrot, behind Sternhart.
"Can you tell
us something about the temple, Professor Sternhart?" asked Sophia.
"Glad you asked,"
said Professor Sternhart, before launching enthusiastically into what was
obviously his pet research project. "The locals claim Mayan Indians
built it. Now I ask you, does this look like the work of primitive savages?"
He pointed to the temple, which towered above them from this vantage point.
"Or does it seem much too civilised?"
"Actually, Professor
Sternhart," said Sophia respectfully, "we were hoping to find
some evidence of Atlantis here."
"Evidence is easy,
you're surrounded by it," said Sternhart dismissively. "Proof...now
that's hard."
"Does this mean
we came to the wrong place?" asked Indy.
"I've pretty much
lost hope myself," agreed Sternhart. "But old legends and rumours
die hard."
Indy's ears pricked
up. Legends have to start somewhere, and usually with a grounding in fact...
"What rumours?"
he asked.
"Local legend
has it that the temple was built by men-who-are-not-men."
Men-who-are-not-men
... beings not of this earth ... Indy mused silently.
"What are men-who-are-not-men?"
he asked.
"Who knows?"
asked Sternhart wearily. "I've heard everything from giant men with
snakes for tails to giant snakes with men for heads."
"Do you actually
believe Atlanteans lived here?" asked Sophia.
"After the city
sank, this is where they came, I'm sure," said Sternhart. Indy turned
to Sophia.
"Sounds reasonable.
Told you the Atlanteans'd be much happier living in a decent climate."
"Sure, Indy,"
said Sophia. "Professor Sternhart, may we look inside the temple?"
Professor Sternhart
scoffed. "How do I know you're not a pair of silly tourists? I only
show the temple to reputable scholars."
Indy was rankled. "I'm
Dr Indiana Jones, is that scholarly enough?" he replied, stung.
"Indiana?"
queried Sternhart sarcastically. "Sounds like the name of one of your
states, or possibly a cat."
"Actually, it
was a dog," volunteered Sophia.
"Sophia!"
said Indy, irritated further. He turned back to Sternhart.
"We'd really like
to explore the temple," said Indy earnestly.
"Tell me the name
of the Lost Dialogue of Plato," countered Sternhart.
"Excuse me,"
said Indy. He turned to Sophia. "Do you know the title?" he whispered.
"Of course not!"
whispered Sophia. "I've never actually seen a copy."
Indy turned to Sternhart.
"I don't know the title," he said regretfully.
"TITLE!"
said the parrot. "Braaaaaawk!"
Sternhart spoke. "Well,
at least you're an honest man." He turned and walked back behind the
temple.
Indy was still staring
at the parrot. Any doubts as to what he might be thinking could be easily
eliminated upon hearing him whisper "you know, it's crazy...but it
just might work!"
Indiana Jones walked
over to the parrot. On the whole, he liked parrots. They weren't especially
vindictive to humans, except when juicy fat fingers were proffered, and
anyone sticking their fingers up a parrot's gullet deserved all they got,
thought Indy. Funny, though. He'd known for years how they were renowned
for their ability to recall human phrases, but he'd never actually spoken
to one before.
Indy stopped under
the parrot, and craned his head upward. "Title?" he asked gingerly.
No, it'll never work, fool idea to...
"HERMOCRATES!"
said the parrot. "Braaaaaaaawk!
Indy blinked.
"Well, I've never
seen that one before," said Sophia behind him. "So that's how
you made all those important discoveries."
Indy turned to her.
"Sure thing," he said confidently. "That's why I like the
tropics, y'know. There's parrots." He cocked his head toward the temple.
"Sternhart!" he called out in a loud, clear voice.
Sternhart bustled around
the corner, looking slightly peeved. "What is it this time?"
he asked when he got within range.
"Can we see the
inside of the temple?" asked Indy.
"Tell me the name
of the Lost Dialogue of Plato."
"The Hermocrates,"
said Indy with a great deal of satisfaction.
Sternhart blinked.
"That's it!"
"THAT'S IT!"
echoed the parrot. "Braaaaaaaaaawk!"
"Well, now,"
continued Sternhart, "perhaps I was wrong. You seem to know what you're
doing. Walk this way, please." Sternhart walked off.
Sophia paused. "I
don't trust this guy, Indy," she said softly.
"I know what you
mean," said Indy.
Sternhart beckoned
to them from the entrance. "Come on!"
They walked into a wide, dusty passageway of stone blocks. It was cool
here, but the light from the doorway provided enough illumination to make
out both ends of the tunnel.
"Here we are,"
said Sternhart. "See what you can do."
Indy walked into the
tunnel. At one end he could see what appeared to be a stone elephant head,
minus the trunk, and a stone recess. He looked at the recess intently.
Sophia took an interest in the elephant.
In the recess were
two large stone slabs, with spiral designs etched on either side. Indy
wiped his brow, and started examining the spiral designs. The silence down
here was still and complete, disturbed only slightly when Sternhart or
Sophia moved. Indy was too lost in discovery to take notice anyway.
Indy ran his hands
smoothly over the spiral etches, brushing away dirt and testing the depth.
Soon his sensitive fingers found a deeper, more pronounced engravement.
He looked at the spiral, which seemed somewhat darker than the rest. "This
one looks more deeply etched," said Indy under his breath. In fact,
he thought, it almost looks stuck on.
Indy ran his fingernails
under the edge of the spiral design, which resembled an S in shape, trying
to free it from the stone. However, years of tarnish had gummed up the
contacts. Indy looked at the S critically, heart pumping at full volume.
What he needed here was some oil...
"Sophia?"
he called out loud. "Can we talk?"
Sophia walked over.
"Indy? What's up?"
"Listen,"
said Indy, looking at Sternhart from the corner of his eye, "could
you try and keep Sternhart occupied for a while?"
Sophia studied him,
puzzled. "Okay, why?"
"You'll find out
soon enough," promised Indy.
"Professor Sternhart?"
said Sophia, raising her voice. "I'd like to speak with you."
She wandered back to Sternhart and led him down the opposite end of the
corridor.
While Sternhart's back was turned, Indy slipped out the entrance and back into the primal heat of the jungle. He jogged over to the TRINKETS stand and took the oil lamp, checking to see that it still had some oil - it did. Then he ran back to the tunnel entrance.
When Indy got back,
he was relieved to see Sophia still had Sternhart's attention down the
far end of the corridor. As he returned to the engravings, he heard Sternhart
behind him. "Excuse me, won't you? Let's see what your friend here
is up to." Sternhart walked back toward Indy and stood by the wall,
watching him curiously. Still, thought Indy, may as well go through with
it.
He took out the oil
lamp and removed the cap.
"So you took my
lamp, eh?" said Sternhart irascibly. "I hope you know what you're
doing."
Indy pressed his index
and middle finger together on his right hand and dipped them into the oil.
He then applied the oil to the edge of spiral design, working the oil into
the grooves. Sure enough...
"The oil ate away
the tarnish!" said Indy as he finished the application.
"Remarkable!"
exclaimed Sternhart.
Indy reached up to
pry the spiral design out from the stone. It came out in his hands.
"Marvellous!"
enthused Sternhart, being of the pip-pip, jolly good, spot of tea kind
of English stock. Indy turned the thin stone spiral over in his hands,
at a loss over what to do next.
"Here," indicated
Sophia. Taking the spiral from Indy's hands, she hooked one end of it into
the nose of the elephant statue, forming a rough approximation of a trunk.
"It fits perfectly!"
said Indy excitedly, feeling the power of the build up.
"Amazing!"
cried Sternhart.
"That's not all,"
said Sophia. "Watch this." She pulled the 'trunk' of the elephant
so that it rotated upward through ninety degrees. Indy heard a low, growling
rumble behind him, and the scrape of stone on stone. He turned, and the
stone blocks of the antechamber had risen out of their place, allowing
access to the inner chamber.
Inside, Indy could
see the mummified husk of a body.
"Look at that!"
"Astonishing!"
shouted Sternhart. With sudden, wiry speed, he dashed past Indy and Sophia
to behold directly the tomb of ... who? An Atlantean King? Surely not.
Sternhart was nearly
gabbling with excitement, his eyes darting from one corner of the tomb
to the next. "Bless my soul. The tomb of an Atlantean King!"
He rummaged inside the tomb briefly, then bent up and turned to Indy and
Sophia, waving a round object ecstatically.
"Here's a small
stone disk with lunar images of sea and land carved upon it. I do believe
it's a Worldstone!"
"A what?"
asked Indy.
"At last I have
the thing!" cried Sternhart, ignoring him. "Goodbye, fellow seekers!"
He made off down the tunnel with the same wiry speed that surprised them
earlier.
"Wait!" shouted
Indy. He set off after Sternhart, but before he could catch him Sternhart
reached the far side of the tunnel, and disappeared through an unmarked
stone door. The door clanked shut emphatically as Indy pulled up against
it. He knew even before he began looking that there wouldn't be a handle
or switch he could find.
"He got away!"
said Sophia, disappointed.
"Yeah," said
Indy. He walked back down the tunnel toward the tomb. Perhaps Sternhart
had missed something. He looked so excited, anything's possible.
As he reached the tomb
a sudden, unexpected smile broke on his face. "Hey..." said Indy
softly.
Sophia caught the expression,
and ran to catch up. "What?" she asked, puzzled.
"Look at the tomb,"
said Indy.
Sophia's breath caught
momentarily. "An orichalcum bead! Too bad for Sternhart."
Indy pocketed the bead.
"Well, it might come in handy. Where should we go to from here?"
Sophia thought for
a moment. "How about that other fellow, the one who lives in the Azores?
Only lead we've got right now." She dusted her pants down and made
to head toward the exit. "Well, you coming?" she asked.
"Yeah, sure I
am. And ... we'll probably take your route back to the Jeep."
Sophia smiled. "Of
course."
The biplane made a perfect landing on the calm bay by the Azores' principal
city, about two hours after midday. Indy found himself admiring the architecture
of the place as the plane taxied toward the pier. The Portuguese owners
of the Azore islands had built towns of white stucco, baked red clay roof
tiles and stark Mediterranean shrubbery. Looking at the town he saw the
closer, smaller houses clustered around the bottom, while some distance
up the hill behind were the larger, more prosperous dwellings, spaced out
more evenly. In between, of course, were the winding roads, white gravel
paths, dead ends and any number of features that made this kind of place
a town planners nightmare, but not a bad place at all for the inhabitants.
You were always discovering new places, even when just going down to the
grocers.
Indy and Sophia climbed
out onto the pier and looked at the city, which framed itself against the
dark green hills of the island's interior, beneath an impossibly pale blue
sky. Perfection, thought Indy.
"We better catch
a taxi - someone should be able to tell us where Costa is," said Sophia
in an impatient voice.
"Isn't this just
great?" responded Indy.
"What?" said
Sophia.
"The roads, the
hills, the white houses...it's just all so perfect. I'd like to live in
a place like this when I retire."
Sophia gave Indy a
very strange look. "Retire? Indiana Jones? I never thought I'd see
the day."
"Well not now,
of course," said Indy, looking across the skyline. "But for the
future, well..."
Sophia wasted no more
time, but started walking down the pier toward a row of waiting taxis.
After a brief moment, Indy followed her, still looking around in wonderment.
Sophia asked around until she found a driver who could take her to Costa,
and they got in.
All the way to Costa's
house, Indy commented on how great all the little roads were, and just
look at those houses over there, what a view this place has got!, until
the driver began to get annoyed and started driving more aggressively.
Sophia was just a bit
worried about Indy at the moment. The Atlanteans didn't, as far as she
knew, put curses on their tombs, but Indy's behaviour was getting a bit
beyond the pale. "You know, Indy," she said to him when he finally
paused for breath, "I think I'm seeing a side of you I haven't seen
before."
Indy looked at her,
and took a few deep breaths. "I'm getting overexcited, aren't I?"
"Just a bit. Well,
actually, quite a lot. Can you try and keep it in check while we talk to
Costa?"
"You know, I'm
really looking forward to meeting Costa," enthused Indy. He caught
Sophia's eye. "All right, I'll keep my cool," he sighed.
The taxi pulled up.
Sophia paid the driver, not bothering to haggle. The driver drove away
with a big smile on his face, leaving Sophia and Indy at the foot of a
flight of white marble stairs leading up toward what might be, for the
extremely well off, be termed a front porch.
"This is his house?"
wondered Indy aloud. There were, in distant times when the British Empire
was the world, giant mansions which might belong to an army general, or
wealthy philanthropist living in tropical climes. This house looked like
those. Double storeys fronted the street, with row on row of white, arched
windows. The walls were a polished, marbled white, with dark brown bordering
strips. From one side to another, Indy estimated a width of maybe a hundred
feet. And here it was, directly fronting the street. It didn't look to
be in its correct habitat. A house like this should be hidden behind several
acres of well tended grass and orchids. It gave Indy to wonder - what manner
of palatial mansions were ensconced deeper into those green hills?
"This is it,"
said Sophia, walking up the stairs.
She had reached the
top when Indy exclaimed behind her, "Look at the view from here!"
He was looking back to the bay, and indeed from this position one could
see most of the city below. The impression gained was one of a busy, happy
community.
"Indy!" sighed
Sophia, exasperated.
"Sorry,"
said a voice from down below. Soon Indy's face appeared as he reached the
top. "Are you sure this is Costa's house?" he asked.
"Pretty sure.
I've never actually met him, but this looks like his style."
"Should I knock,
then?"
"Got any better
ideas?"
Indy shrugged, and
walked over to the thick wooden doors, inlaid with bronze. He knocked,
making a hollow booming that seemed to reverberate across the street. There
was some noise and movement inside the house. "Keep your shirt on!"
cried an ancient and irritable voice.
"Be careful, Indy,
humour him," reminded Sophia.
"Trust me,"
replied Indy.
The door in front of
Indy opened a fraction, enough for a small wizened man to poke his head
out at him. Indy risked a glance behind the man - all he could see was
a dark brown bookshelf, leather chair and a woven rug on the floor. "I
suppose you're selling something," said Costa. He sounded like he
looked - old. "If it's not a priceless artefact, I don't want it."
"I hear you know
something about Plato's Lost Dialogue," began Indy. Are you going
to cooperate? he wondered silently. Please do.
"Maybe so, maybe
no," rejoined Costa. "Who are you?"
"I'm Indiana Jones,"
said Indy.
"I'm Costa,"
said Costa, "and I'm tired of talking to you. Good day."
The door closed in
his face.
It opened again.
"Indiana? What
kind of stupid name is that?"
It shut again.
"Nice going, Indy,"
said Sophia. "I could have done better, any day." She turned
and looked pensively out at the ocean.
Indy walked back from
the door. "Yeah, sure."
Sophia turned back
to face him. "You just don't know how to deal with an equal, do you?
Face it, Jones."
This was getting too
laden for Indy. He retreated to safe ground. "How'd we get mixed up
with this screwball anyway?" One of Indy's many tricks was to play
cute. Quite often it worked; as now.
"The screwball
in Iceland, remember?" said Sophia sympathetically.
"Here, you talk
to the man!" said Indy. "I've dealt with enough of these people
for today!"
"My pleasure,"
said Sophia. Indy backed away from the door as she walked forward, adjusted
her hair and blouse momentarily, and knocked on the door. "Professor
Costa?" she cried out in a shrill, clear voice.
"Keep your shirt
on!" replied Costa again. Sophia looked at Indy.
"He's a touchy
old bird," replied Indy with a slight chuckle.
"Watch and learn,
Dr Jones," said Sophia.
She turned back to
the door just as it opened and Mr Costa stuck his head out. Wizened and
hunchbacked as he was, Professor Costa was at perfect eye level. "Well,
hello, beautiful!" he said, his tone friendly, and opened the door
further. Mr Costa then walked slowly out into the sunshine, brandishing
a twisted, gnarled cane for support. In the open he looked even older,
though maybe not any wiser.
"Professor Costa?
My name is Sophia Hapgood," said Sophia, her voice dripping awe and
respect. Indy was impressed. Then again, maybe this was just her normal
voice and she saved the nails and sticks for Jonesy.
"Madame Sophia?"
asked Costa, incredulous. "The renowned psychic?"
Indy groaned and put
a hand over his eyes. Just my luck, he thought, stuck with a sidekick who's
more famous than I am. We could have a serious leadership crisis coming
up here.
"I hope my friend
didn't pester you too much," said Sophia concernedly.
"He's a friend
of yours?" asked Costa, even more incredulous. Indy winced. "Well
no, he didn't pester me that much."
"He just has to
learn to be more tactful," said Sophia. Sure, thought Indy. Kick me
while I'm down!
"You said it!"
said Costa, joining in.
"Actually,"
said Sophia, warming to the task, "he was named after the family dog."
Correction, now
they're kicking me while I'm down, thought Indy. "Sophia!" he
barked, then realised the wrong choice of verb.
"See?" said
Sophia, smiling at Costa, and Indy knew that none of that smile was being
manufactured - it was all genuine.
"Hmm...I see,"
said Costa.
Sophia felt that it
was time to go for the big ones. "What can you tell us about Plato's
Lost Dialogue?" she asked evenly.
"What do you want
to know?" responded Costa.
"Do you have it?"
asked Sophia, hopeful.
"Nope," said
Costa.
"Have you read
it?" asked Sophia.
"Nope," said
Costa.
"Do you know what's
in it?"
"Nope."
"Can you get it
for me?"
"Nope."
"Do you-",
Sophia paused as she struggled to think of a question she hadn't asked
yet, "-do you know where we could find it?"
Costa thought for a
bit. "Well now," he began slowly, and Indy felt a warm glimmer
of hope. "I might trade the information for a rare Atlantean artefact,
such as a certain Necklace I've heard about."
That touched a raw
nerve with Sophia. "I'll never trade away my necklace!" she said
emphatically.
"Well, then,"
said Costa, "if that's how you feel, surprise me."
"Would you do
business with my friend here?" asked Sophia, pointing at Indy, who
was looking for a nearby hole to hide in.
"That depends
what he has to offer," responded Costa. "Madame, I'll do business
with anyone!"
"Thanks for your
help," said Sophia, finally admitting defeat. "Goodbye for now."
"At your command,
Madame," said Costa respectfully. He walked indoors. "Don't be
a stranger, now!" he admonished before shutting the door.
"Well he was a
great help," said Indy. "Where are we going to find a rare Atlantean
artefact from?"
Sophia stared at him
briefly then ran down the steps.
"What?" cried
Indy, startled. "Where are you going?" Then it hit him.
The Jastro Expedition!
Indy set off in pursuit
of Sophia.
"Iceland again," moaned Indy as he and Sophia struggled against
the fierce northerly toward the cave mouth. "Doesn't this place ever
have fine weather?"
"There's the thermal
springs near Reykjavik," responded Sophia through clenched teeth.
"But that's not what we're after, is it?"
"If this weather
keeps up, we soon will be."
They reached the cave
mouth and quickly darted inside. Here, at least, they were sheltered from
the wind. Indy shoved his hands into his armpits and tried to rub them
warm.
Sophia looked more
at ease. "Remember Indy, try to be tactful this time. You'd be surprised
how far a gentle voice and manners'll get you."
Indy recalled their
last visit with Dr Heimdall. Dr Heimdall was a short, pugnacious archaeologist,
and had a possessive streak that reminded Indy of himself. "I don't
think he'll be that willing to just hand over the artefact he was excavating.
I'd punch him, " Indy winced, "but I'm afraid my hand'll shatter."
They were about halfway
down the tunnel passage when Sophia looked forward. She gasped. "What?"
said Indy, and followed her gaze. "Oh."
Not far ahead, Dr Heimdall
was sitting down wearily, his head between his hands. He was not moving.
He was, in fact, frozen solid. Indy and Sophia walked forward slowly. The
skin across Heimdall's face had gone a deep blotched blue. Icicles and
small droplets of ice hung from his hair and eyebrows. His expression,
however, was almost peaceful. Like he was sleeping. "A little too
dedicated to his work, maybe," said Indy grimly.
"Poor Heimdall,"
said Sophia, sombre.
Indy turned from Heimdall's
stiff body and looked at the artefact he'd been examining. "Look,"
he said to Sophia, who was still staring at Heimdall. "He managed
to chip free a bit of the relic. Looks like an eel's head." Indy looked
at what he'd first thought was a coiled snake, trapped behind permafrosted
ice. Now, with the head of the thing poking out from the blue ice, Indy
could see it was actually an eel. "Why an eel? They're not native
to Iceland."
"Because this
artefact isn't native to Iceland either, is it?" said Sophia, joining
him. "It's Atlantean." She bent past Indy to look closer at the
eel head. "Look at the mouth - there's a small opening."
"It's going to
take a long time to pull this out of the ice," said Indy, "and
we're not prepared for this kind of work."
"Hush!" said
Sophia. "I've got an idea. Pass me that orichalcum bead, would you?"
Indy passed it to her.
"This is our only bead, you know."
Sophia took the bead
in her fingertips and placed it into the open mouth of the eel. "It
fits perfectly!"
There was a brilliant
flash of yellow light. The ice around the statue began to hiss, and droplets
of water started to hit Indy in the face. They were warm. Now steam was
starting to rise from the ice wall. Indy and Sophia watched, amazed. The
steam began to gather into a huge cloud, momentarily obscuring the eel
from view. The ice was hissing madly. Indy's face was wet with condensation.
Finally, the steam began to dissipate. Indy shook his head, and looked
at the eel.
"It melted itself
right out of the ice!" he exclaimed. "Clever."
Indy reached out for
the eel, bracing himself for the expected flash temperature. When he finally
touched the statue, however, it was cool. Indy turned it over in his hands,
marvelling.
"Looks like a
bronze coil," commented Sophia. "Look at the workmanship and
curvature!" The spiral concatenations were indeed somehow perfectly
curved, as if they were faultless mathematical curves.
Indy put the bronze
coil into his jacket. "Come on," he said. "Let's get back
to Costa."
"Well, now. That is interesting," said Costa the next
day, looking closely as Indy showed him the bronze eel.
It hadn't taken much
work to get to this stage. When Costa first answered the door, however,
he was as irritable as ever. "You again? What do you want?"
Indy asked if he was
interested in a trade.
"Okay," agreed
Costa. "Watcha got?" Boy, thought Indy, Sophia sure softened
him up. Indy showed him the bronze eel.
Costa took it from
his hands, and turned it over slowly. The bronze curves caught the light
of the sun, now setting over in the west. "Okay, Mister, you got yourself
a deal!" said Costa. He came out into the light of the dying sun.
"Now listen carefully. I don't know exactly where to find it, but
the Lost Dialogue of Plato is in the Ward collection. Got that?"
"The Ward collection..."
mused Indy softly, rubbing his chin.
"Very good,"
Costa said. "Nice doing business with you." He went inside, a
shut the door. Indy walked over to Sophia.
"You know, Sophia?
I think Barnett College owns the Ward collection!" Good old Caswell
hall, he thought to himself.
"Come on, then,"
said Sophia. They skipped down the white steps, their shadows long and
dark behind them.
At about this time, though removed from them by several thousands of
miles, Dr Ubermann was working alone in a research laboratory in Germany.
The laboratory itself was impressive, looking like Frankenstein's chamber
rebuilt for the concrete age. Flasks held mysterious bubbling fluids, which
burbled along rubber tubes to other flasks, arranged in complex, pyramid
like structures. Giant electricity generators hummed away against one concrete
wall. Dr Ubermann himself was testing a gieger counter when at the top
of the stairs the door burst open and Klaus Kerner strode in, in full Nazi
regalia.
"Doctor Ubermann!"
he called out loudly, and began to descend the cast iron stairs, his boots
clanking against the wire mesh. "Fantastic news!"
Dr Ubermann left his
observations, putting his pen into his white lab coat, and walked into
to the centre of the room, which held his main equipment table. He was
a short man, made shorter by a slight hunch to his shoulders. He had thinning
white hair and wore thick glasses, indeed, looked something like Felipe
Costa. "Kerner...At last!" he called out in a German accent even
thicker than Kerner's. His voice seemed to bubble behind several layers
of fat which had congealed in his throat. You expected him to start coughing
up reams of phlegm at any moment.
Kerner stood triumphantly
on the other side of the table. "See what Herr Jones has kindly provided."
He produced the Atlantean statuette onto the table.
Dr Ubermann peered
over his glasses at the relic. "What on earth?"
Kerner crossed his
arms. "Isn't it amazing!"
Dr Ubermann crossed
the table to stand directly opposite Kerner. "You fool!" he berated.
"You've come back to show me this...this...this..." Words failed
his anger. Dr Ubermann waved his arms about. "This prehistoric knick-knack?!"
Kerner stood still,
patiently. "Herr Doctor, I believe this 'knick-knack', as you call
it, comes from the Lost City."
"Then we have
failed!" cried Dr Ubermann. "I see no evidence here of the magical
metal Plato called orichalcum!"
"Look here,"
directed Kerner, pointing at the base of the statue. "Concealed in
the base of the statue is a small shiny bead." He took out the bead
and handed it to Dr Ubermann. Dr Ubermann took it and peered at it closely.
He regained some of his composure.
"Und it glitters
like fire!" he said. "Exactly as Plato described!"
"It's my guess
we've found the treasure we seek," said Kerner behind him.
"Scientists never
guess!" said Dr Ubermann crossly. "We must test!" He put
the bead onto the table and reached up for two electrical probes, which
connected to the main generators. He pulled down one in each hand, and
placed them on opposite sides of the bead.
As soon as contact
was made, the lights in the laboratory dimmed. Small energy surges appeared
around the probes in Dr Ubermann's hands. Dr Ubermann's face was lit up
by a deepening orange glow as small lightning bolts coalesced around the
orichalcum bead. He leered madly.
"Mein gott!"
cried out Kerner beside him. Dr Ubermann turned and saw similar lightning
bolts girdling the spherical stand at the far end of the table. Red flames
caught within its centre. Dr Ubermann boggled as the glass cracked, and
then blew outward in a sudden explosion. From within the shattered globe,
a small, self contained sphere of energy rose slowly. It orbited around
the room randomly, casting out orange light, and shorted out.
Dr Ubermann grinned.
"We've done it!" he shouted. "The energy of uranium, without
any radioactivity! And those smug American scientists know nothing!"
Kerner brushed his
hair back and stepped forward. "That gives me an idea!" He picked
up the orichalcum bead - it was cool to the touch. "Suppose we place
the bead inside the statue's open mouth?" Before Dr Ubermann could
react, Kerner popped the orichalcum bead inside its mouth.
The statue immediately
emitted a high buzzsaw whine. It began to circle around on the table top,
sailed over the edge, and followed random spirals along the floor, yet
somehow managing to avoid hitting anything. Intelligence? wondered Dr Ubermann.
Without warning, the
statue immediately picked up speed and sped off to the left. Kerner's gaze
whipped round. There was a louder, squalling noise as the statue drilled
straight through the reinforced concrete. The noise stopped, with the statue
having bored through one metre of the bunker wall.
Dr Ubermann wandered
over to the hole, which was roughly the shape and size of a mouse hole,
and peered at it.
"Did you see that?"
asked Kerner behind him, his voice full of wonder and contemplation. "Think
of trucks powered by these beads! Think of tanks! Think of airplanes!"
Kerner's right eye started flickering.
"Use your imagination,
Kerner!" admonished Dr Ubermann, disappointed with Kerner's line of
thought. "Think Big like the Americans!" He raised his arms emphatically.
"Think of bombs!"
It was early the next morning. Indy and Sophia pulled up outside Barnett
College, having used the flight to catch up on some sleep. The day was
bright and clear.
Indy led Sophia into
the lobby of Caswell Hall. It was, again, deserted.
"So, why are you
dragging me in here?" asked Sophia as they entered the lobby.
"This is Caswell
Hall," said Indy. "We store all our junk here."
"You think the
Lost Dialogue of Plato is junk?" asked Sophia in a serious
voice.
"I believe it's
as real as Atlantis," responded Indy neutrally.
"All right, Mr
Cynic, start searching. I'll meet you in your office." She turned
and left the lobby.
"Call for help
if I'm not back in two hours!" shouted Indy as she left. Alone now,
he walked to the stairwell. The Ward collection... thought Indy, indecisive.
Perhaps I should start with the library. He took the flight up.
The shelves here were
still stocked, so he started with them. Unfortunately, they were all textbooks.
Indy glanced at the lone bookshelf - perhaps it contained the Ward collection.
He walked over, cautiously, and examined the back of the shelf. Near the
top, a marking said: DUNLOP COLLECTION.
Natch.
Indy gave a mildly
hateful glare at the bookshelf, then walked over toward the trapdoor in
the ceiling. He looked at the floor - he could still see his imprint in
the dust. The thick hessian rope was dangling from the trapdoor. He gave
it an experimental pull - it seemed to be anchored securely. Of course,
it would be - the totem pole fell on it.
Avoiding sudden, jerky
movements, Indy slowly pulled himself up the rope.
He scrambled for the
edge of the trapdoor with his right hand, pulled himself up, and sat on
the edge for a few moments while his eyes adjusted to the gloom, and he
got his breath back. And I thought I was keeping in shape, thought Indy.
He stood up and walked over to the shelves.
"Hmm, beadwork
from the Phoenix Collection," muttered Indy as he searched around.
"And textiles from the Shawmut Collection." He couldn't see a
Ward Collection anywhere. A large box backed against the shelves caught
his eye. Maybe behind there...
He pushed it to one
side. Behind the crate was a dusty wooden chest, which part of the Sprague
Collection. There was nothing else. Indy turned away, disappointed. He
walked over to the trapdoor and started climbing down.
At the bottom, Indy
turned around aimlessly for a while, at a loose end. "Could be downstairs,"
he surmised, and went to the exit.
Indy opened the door to the furnace room and walked to the coal bin,
shielding his face from the radiant heat of the central heating furnace.
He bent over and looked up the coal chute. Up there was Caswell Hall's
most inaccessible storage room. It was hardly ever used now.
Indy looked at the
coal stacked in the bin. He looked at his clothes. He looked up the chute.
Reaching a decision, he planted one foot on the rim of the bin and climbed
up. Now standing on the coal, he put a foot onto the coal chute to walk
up it. It slipped on the smooth-as-Teflon surface. Indy's foot went out
as he tumbled backwards into the coal bin. There was a loud crashing noise.
Indy lay there motionless, thinking how his backside (or blackside, he
thought wittily), looked. Sophia would be in gales of laughter now. Rising,
he began to crawl belly-first up the chute.
Five minutes later, and he had reached the top. Indy stood at the mouth
of the coal chute, checking his clothing. There was black dust everywhere.
Still, it'd brush off with time, and only go to improve the worn-and-torn
look of his apparel. Having mollified himself, Indy walked into the dim
room. His attention was caught by the now-three cat figurines lined on
the table, facing him.
Indy had a sudden rush
of intuition. No...
But yes. Written on
a tag attached to one of the ebony wax cats, was WARD COLLECTION.
Indy scratched his
head. He couldn't immediately see how Plato's Lost Dialogue fitted in here.
Fitted in...
His gaze was caught
by the left cat idol, which looked different to the other two. Perhaps...fatter?
Indy was starting to get an idea.
He picked up the cat
idol, nursing it gently in his left arm, and walked back to the coal chute.
Taking no chances, Indy sat down and slid down the chute, feeling momentarily
ridiculous, and stood at the bottom. Indy climbed out of the bin and looked
at the furnace.
He placed the cat figurine
on top of the furnace.
Before too long, small
runnels of wax began to pool at the base of the cat. The cat began to smoke
slightly - the smell was reminiscent of incense. Larger chunks of the wax
began to slide down toward the furnace hotplate.
A particularly large
portion of the head split off and slid down, and Indy could see yellowing
paper sticking through.
Yes.
Indy remained silent,
awe-struck. He'd told Sophia that he believed the Lost Dialogue of Plato
was as real as Atlantis, and he'd meant it at the time. And now the Lost
Dialogue was appearing before his very eyes.
Still, he didn't give
any truck to this whats-his-face Nur-Ab-Sal fellow. Sophia was just a little
bit touched in the head, there.
Transfixed, Indy watched
as more of the wax melted away. There was a large black pool on the surface
of the furnace, which threatened to run over the edge. Indy was unconcerned
about the safety of the Lost Dialogue - the furnace plate was hot enough
to melt wax, but below the flash point at which paper caught fire.
Within minutes, the
cat had melted away. Indy reached up and took the Lost Dialogue of Plato
in his hands - it was fairly thin, and wax free, thanks to the cat being
hollow. There were also, at certain stages in the text, paperclips indicating
pertinent pages. Indy opened the book to the first page.
Indy yawned. Sternhart, gabbling on as usual. He turned to the first marked page.
Tenfold error? thought Indy. He looked at the page for a while, memorising its contents, then turned to the next marked page. This looked promising...
"So that's what the Worldstone was!" said Indy, dismayed. Bugger that Sternhart, he thought viciously. He turned to the next paperclip.
Indy absorbed the information on orichalcum intently. As far as his experiences with the metal had gone so far, it looked accurate.
Indy closed the book, open mouthed.
How did she know? How
on earth could Sophia have known about Nur-Ab-Sal?
Indy wasn't much good
at telling the future, and, being of this nature, didn't believe those
who claimed they were. However, as Indy stood there holding the book closed,
he began to see a future in which he believed in tarot cards, black magic,
and ten thousand year old ghost kings which talked to archaeologist-cum-psychics.
It was a horrifying vision.
Still, there could
be another explanation. There nearly always was.
Indy walked to the
furnace room door and left for the entrance to Caswell Hall. His feelings
of confusion and bewilderment gradually faded, as he began to anticipate
the triumph of handing the Lost Dialogue to a for-once appreciative Sophia.
Sophia was standing by the window waiting impatiently when Indy opened
the door to his office. She turned as he entered.
"I got it!"
said Indy triumphantly. "I found Plato's Lost Dialogue!"
"Really?"
asked Sophia, walking closer as he pulled it out from his jacket. Indy
nodded.
"Our jungle friend
Sternhart is quite the scholar," he said.
"Let me see!"
demanded Sophia. Indy grinned and relented, handing the thin text over.
He read over her shoulder as Sophia thumbed through the text, getting reacquainted
with the material.
When Sophia finally
reached the end and shut the book, the face she turned to Indy was blank.
"I don't see how this will help us find Atlantis."
Indy was in no mood
for trouble. "Isn't it obvious?"
"No!" responded
Sophia regretfully. "It's much too vague. Our only hope is supernatural
inspiration."
"You mean your
old pal, Nur-Ab-Sal," said Indy.
"Yes, if I can
make contact." She wandered into the centre of the room and resumed
the shape Indy had seen her take in her office when she contacted Nur-Ab-Sal:
the physical equivalent of a spiritual antenna. "Where's my spirit
guide when I need him?"
"Come on, Sophia,"
said Indy earnestly. "It's all in here. Didn't you notice Plato's
tenfold error?"
"Yeah, I did,"
responded Sophia truculently. "So he got his dates mixed up: so what?"
"If the dates
are wrong," continued Indy along his line of reasoning, "distances
could also be wrong. We may not find Atlantis in the Atlantic after all."
"Where then?"
asked Sophia.
"If Plato is right,
Atlantis is in the Mediterranean."
A thoughtful expression
crossed Sophia's face. "You mean 300 miles from Greece instead of
3000?"
"Yes! The cradle
of civilisation!"
"You could be
right. He once told me he came from the centre of the world. That's what
Mediterranean means!" Indy didn't have to be told who 'he' was.
"Good old Nur-Ab-Sal,"
smiled Indy, only slightly ironic. "I'm starting to like him."
"Wait! Quiet!"
cried Sophia suddenly. She walked back into open space, and started with
the eyes-shut, fingers-twiddling-upward routine. "I think I'm getting
something!" Whatever it was, Indy was completely insensitive to it.
He watched her, interested.
"Are you feeling
okay?" he asked.
Sophia stopped and
looked at him. "I'm fine. Dealing with Nur-Ab-Sal just takes a lot
of energy, that's all. You probably wouldn't understand." She flicked
at her hair.
"You're probably
right," said Indy.
Sophia walked back
to the table. "Now listen. Among the artefacts that Kerner stole from
my office was a small stone disk with solar images carved upon it. I'm
sure it was one of the three stones mentioned in the Lost Dialogue. And
I didn't just find it." She looked out the window at verdant parkland,
trying to remember. "I bought it, from Alain Trottier, in Monte Carlo."
She paused.
"Haven't we talked
to enough of these nutcases?" asked Indy. Sophia appeared not to notice.
She was still looking out the window.
"Or was it Omar
Al-Jabbar in Algiers?" She turned to Indy. "Either way, Algiers
or Monte Carlo. This much I do know..." She crossed the table and
faced Indy directly, her eyes earnest and convincing. "We'll need
all three stones, if we want to find Atlantis."
"Well, all right,"
said Indy. "I'm ready to go right now."
"Not so fast,"
said Sophia. "First, I'm going to tell your fortune." She brought
her face close to Indy's. "Look into my eyes," she intoned in
a deep voice. Indy backed away. Sophia followed. "Deep into my eyes."
Indy backed away again, unsure he wanted to get all psychic just now.
A look of frustration
crossed over Sophia's face. "For Pete's sake," she said, irritated,
"I'm not going to hurt you." Indy stopped still. "That's
better," said Sophia.
When she managed to
finally lock her eyesight with Indy, Sophia then shut her eyes and made
circular motions with the palms of her hands, facing Indy. She tilted her
head back slightly. "You are a remarkable man, Indiana Jones. You
possess great strength of character. You are resourceful. You trust others,
and want them to trust you."
Sounds accurate enough,
thought Indy modestly. Still, she did spend over a year with me. Even Sophia
would have to pick something up over that period.
"The most promising
path to Atlantis, therefore," continued Sophia, "is the path
we must both take, together, as a team." She opened her eyes and looked
at him.
Indy thought for a
moment. She'd helped him deal with Costa, and Sternhart. And maybe the
necklace would come in handy.
"Okay. I'm convinced.
You can come along."
"Then let's go,
partner," said Sophia pointedly.
"Not that I need
your help much, mind," said Indy quickly. "But Nur-Ab-Sal would
come in handy."
Sophia made as if to
hit him.
Indy walked to the
door, grinning. "Don't get any funny ideas. I'll be running the show."
Sophia turned a dewy,
adoring face toward him. "You make it sound soo romantic."
She flashed her eyelashes at him.
Got me again, thought
Indy. "Well, come on."